The state sets the standard. Agencies make the appointment.
COLE certifies that a character is qualified to be a peace officer. The sheriff, chief or director who hires them issues the commission, and the law decides where it reaches. Pass the written academy once as a player, prove each character in game, and put them forward to the agencies of every department you belong to.
- Written modules
- 30
- Commission classes
- 6
- Pass mark
- 80%
- In-game practicals
- 3
Three separate records, three separate questions
Classification
What kind of agency it is (county sheriff, municipal police, state institutional police…), which commission classes it appoints, and its primary territorial jurisdiction.
Accreditation
Voluntary. Measures an agency against published professional standards and decides eligibility for accreditation-dependent state grants. It never grants or removes police authority.
Certification and commission
COLE certifies the person is qualified; the employing agency's appointment carries a Class A–F commission. Neither works without the other, and the commission ends with the appointment.
COLE is a regulator, not a police department. It does not command sheriffs or chiefs, direct patrol, set budgets or ration K9 teams. Its small Criminal Investigations Division investigates commission fraud, forged credentials and impersonation statewide, and nothing else.
Commission classes and their tracks
Every track starts with the two framework modules. A class is a kind of authority, never a rank.
| Class | Who holds it | Written modules | Practicals |
|---|---|---|---|
| A General Authority Peace Officer | County deputies and municipal police: the full range of ordinary criminal and traffic law within their primary jurisdiction. | 22 | Physical, Firearms, EVOC |
| B State General Authority Peace Officer | State Police and Highway Patrol: general enforcement within the statewide mission their enabling statute assigns. Not a higher rank than Class A. | 23 | Physical, Firearms, EVOC |
| C Limited Authority Peace Officer | Institutional and protective police such as SAPS: real police powers inside designated facilities and protective assignments. | 20 | Physical, Firearms, EVOC |
| D Special Enforcement Officer | COLE Criminal Investigations and other investigators with statewide subject-matter jurisdiction over specified offenses only. | 14 + the agency's own course (COLE investigations, fire and arson, or transportation) | Firearms |
| E Correctional / Detention Officer | Custodial authority over persons lawfully committed to custody. No general patrol or investigative authority. | 13 | Physical, Firearms |
| F Reserve / Special Commission | Reserve deputies and specially appointed personnel, limited to the powers their appointment grants. | 23 | Physical, Firearms, EVOC |
From applicant to commissioned officer
- 01 · Player
Join the community
Every department except County Law Enforcement needs community membership first. CLE takes newcomers directly.
- 02 · Player
Join departments
Apply to as many as you like: CLE, MP, GS, SAFR. Acceptance is for you, not a character.
- 03 · Character
Enrol with COLE
Rank the agencies of your departments you want to be appointed by. Your first choice's class sets the track.
- 04 · Player
Written academy
Pass each module once. Your other characters carry it across with a realistic score of your choosing.
- 05 · Character
Practicals in game
The practicals your class needs, run and scored by COLE instructors.
- 06 · Agency
Offer and appointment
An agency you ranked makes an offer. You accept one; COLE confirms, certifies and records the commission, and the job is set.
Study the law before you enforce it
Each module draws its questions from a larger bank and must be finished within its time limit. Study guides are open to everyone.
-
1
30 questions · 45 minStudy guide
-
2
30 questions · 45 minStudy guide
-
3
30 questions · 45 minStudy guide
-
4
30 questions · 45 minStudy guide
-
5
30 questions · 45 minStudy guide
-
6
30 questions · 45 minStudy guide
-
7
30 questions · 45 minStudy guide
-
8
30 questions · 45 minStudy guide
-
9
30 questions · 45 minStudy guide
-
10
30 questions · 45 minStudy guide
-
11
30 questions · 45 minStudy guide
-
12
30 questions · 45 minStudy guide
-
13
30 questions · 45 minStudy guide
-
14
30 questions · 45 minStudy guide
-
15
30 questions · 45 minStudy guide
-
16
30 questions · 45 minStudy guide
-
17
30 questions · 45 minStudy guide
-
18
30 questions · 45 minStudy guide
-
19
30 questions · 45 minStudy guide
-
20
30 questions · 45 minStudy guide
-
21
30 questions · 45 minStudy guide
-
22
30 questions · 45 minStudy guide
-
23
30 questions · 45 minStudy guide
-
24
30 questions · 45 minStudy guide
-
25
30 questions · 45 minStudy guide
-
26
30 questions · 45 minStudy guide
-
27
30 questions · 45 minStudy guide
-
28
30 questions · 45 minStudy guide
-
29
30 questions · 45 minStudy guide
-
30
30 questions · 45 minStudy guide
Practicals, observed by an instructor
Practicals belong to the character, so every character completes its own. Find a COLE instructor at the academy in game; they record the result here the same day.
Physical assessment
Run, obstacle and control-and-restraint stations. Fitness for the duty, not athletics.
Pass mark 80% with every safety task passed · valid 180 days
Firearms qualification
Weapon safety, malfunctions, and a timed qualification course at varying distances.
Pass mark 80% with every safety task passed · valid 90 days
Emergency vehicle operations
Low-speed control, emergency response driving with due regard, and pursuit judgement.
Pass mark 80% with every safety task passed · valid 180 days
Fair, strict and the same for everyone
Retakes. After any attempt at a module you wait 12 hours before your next attempt at that module, on any of your characters. Use the time to study.
Your score, your characters. Once you pass a module on one character, carry it to the others. Enter any realistic score from the pass mark up to your best result, so each character keeps its own record without sitting the same exam again.
Timed and final. The clock keeps running if you leave. When time runs out, only answers saved in time are marked. Answer keys are never shown, so the bank stays a fair test.
Your choice of agency. Only the agencies you rank can see your character, and only agencies of your own departments can be ranked.
Due process. COLE can suspend or revoke a certification only on statutory grounds, after written notice, a chance to respond and written findings. Emergency suspension needs an immediate public-safety risk.
COLE is an in-character institution in a fictional San Andreas. Nothing here is a real-world qualification.